The global mental health app market is expected to hit $7.18 billion in 2024, up from $6.22 billion in 2023. Unfortunately, research suggests that users of mental health apps often encounter usability problems, including a lack of personalized support, intervention, or resources, an inconsistent user experience, and complex or confusing interfaces. In short, poor design can render even the most potentially beneficial apps ineffective and drive customers away.
That means there is a significant opportunity for newcomers in the mental health app space to improve upon existing UI design and make it easier for users to benefit. For example, in 2022, a San Francisco-based startup developing a mental health app for families brought me in to create an engaging, intuitive, and family-friendly prototype to present to investors.
The project was a success: The company received $22 million in funding and officially launched in 2022. But the road to getting there included many design challenges. Here, I discuss the problems my team faced in the early design process—including a tedious onboarding experience, a confusing navigation flow, and an uninviting app interface—and how we overcame them.
Putting Users Front and Center in the Design Process
When I joined the project, the company’s research team had already homed in on the intended app audience by conducting user research, identifying common user segments, and creating user personas. The three personas were children facing mental health challenges such as anxiety, depression, ADHD, and behavioral problems; family members and primary caregivers seeking to support these children; and healthcare professionals providing care to the children and their families.
My design team began by mapping out user flows and determining what features would meet the needs of the user personas. Using Figma, we created low-fidelity wireframes of the app’s screens to piece together where users would start their journey, how they would navigate to other pages, and the key actions they would need to take to complete a task. We established that there would be four key areas within the app:
- An overview of the app’s features where families would find helpful information such as appointment reminders and suggested resources
- A communication portal where children could connect with healthcare specialists via video and chat sessions
- A resource hub for families and caregivers that included articles, white papers, downloads, and toolkits
- An area for reports and related documents that families and caregivers could view to track their children’s progress
Next, we conducted usability testing on our initial wireframes with internal stakeholders to analyze our assumptions about the user flow. Above all, we wanted to determine how many steps were required to achieve specific goals, such as completing the onboarding process and reaching a relevant article in the resource hub. This activity helped us discover where to simplify overly complex workflows and create more intuitive navigation flows.
Taking the First Step: Onboarding
Therapy app onboarding should offer a comfortable entry point for visitors who may already be in distressing situations when they first encounter the app. Unfortunately, the nature of this app meant we had to gather fairly extensive information during onboarding in order to offer relevant treatment plans—and our initial onboarding flow comprised several long forms and a long list of questions that families would need to answer before reaching the app’s core features.
Since shortening the onboarding flow wasn’t possible, we aimed to make it more interactive and manageable instead.